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2016 SUMMER Music Day Camps/Classes call Dan to schedule 801-918-7740 Draper 13602 S. ..MORE
Young students have difficulty understanding scales so we have created a ‘scale game’ to facilitate learning these complex theories. The game is called Dots and the White Note Solo. Parents with talented young children are required to do music with the student, not send them to another room to practice with no involvement. After the child reaches the age of 8, usually he or she can be sent to practice without parental supervision.
Names of the traditional scales:
1. IONIAN (major scale) — In the key of C there are no accidentals, flats or sharps.2. DORIAN (minor scale) — In the key of C flat the third and seventh notes of the scale.3. PHRYGIAN scale — In the key of C flat the second, third, sixth and seventh notes of the scale.4. LYDIAN scale — In the key of C sharp the fourth note of the scale.5. MIXOLYDIAN scale — In the key of C flat the seventh note of the scale.6. AEOLIAN scale — In the key of C flat the third, sixth and seventh notes of the scale.7. LOCRIAN scale — In the key of C flat the second, third, fifth, sixth and seventh notes of the scale.
There are two other scales that we teach:
A Five Note Pentatonic and a Sixth Note Blues scale.
- The five-note Pentatonic scale is easily taught and understood by young people by having them play all the black notes which works as an F sharp major Pentatonic scale (the pretty ‘black’ scale).
- The five-note Blues scale is in the key of E flat if you play it on all black notes.
- The sixth-note Blues scale adds an extra grace note which is a more advanced technique because it involves playing a white note with the other black notes.
Students ages 4 and 5 respond well to the all-black solos (minor and major pentatonics) which we call the Boogie version and Pretty version respectively. When they become proficient at this level, they are introduced to the all-white solo which is a seven-note major scale or traditional IONIAN scale (do re mi).
Next we introduce the student to a traditional piano primer level method book such as Faber, Bastian, Schaum, or Thompson. At this young age, we concentrate on traditional piano study for no more than 10 minutes, or as their attention span allows.
It is vital that the teacher and parent allow the children to make choices between note-reading, playing the white or black solos according to their own interests. This helps them learn to make choices. If they want to try it again to get better ask, “Would you like to try it again?” They must agree to the effort to try and play something correctly.
Verbal skills and reading literacy are a large part of early music education. We encourage our students to read aloud starting with the alphabet and the other simple reading programs where we record them so they can hear the sound of their voice. This increases left to right vision skills which aid the child in reading notes.
Singing the alphabet with “Twinkle, Twinkle, Little Star” melody helps the child remember letters and gives a voice pitch which is one step above talking and/or reading.
For children who are challenged with pitch recognition, we use solphage with Kodaly music training for the very young.
Learning scales connected with reading, singing, and note-reading is like a mental crossword puzzle. Properly implemented and supported by trusted parents, this program will open a child’s understanding.
We start 5 and 6 year olds playing major and pentatonic scales in C and E flat and then all the other keys over the next two years so they have a concept of composition from the get go for piano, guitar, and violin. Dan's coordinated method books compliment "playing simple things well" in all keys rather than complicated things played poorly in one or two keys. Keith Knighton and Dan have children sing their names with an up or down melody so they can recognize pitches. Children that start in this program early don't think that making music is hard, because it isn't. A solid knowledge of I, V7 chord progressions in all 12 keys brings chordal efficiency to a peak very early in the musical instrument experience.
1. Instrument2. Freeze3. Improve (Scales)4. Note Reading
A. Left & right finger playB. Hand and foot work songs: Hot Cross Buns, Pizza PizzaC. Clapping rhythms
A. Train left brain
B. Train the right brainC. All musical elements have a name.
1. Rhythm2. Melody3. Form4. Improvisation5. Creativity
Hear small differences in the music. Every thing has a name (1–4 above).
A. Respect for our musical heritage.B. Story telling through well selected songs.C. Recognizes feelings of the heart through this music.
These Four Elements
1. Hands2. Mind3. Ear4. Heart
Balance is the key.
$20.00 per book
Friday, June 22, 2007
By Lindsey Tanner
CHICAGO — The telltale signs are ominous: teens holing up in their rooms, ignoring friends, family, even food and a shower, while grades plummet and belligerence soars.
The culprit isn't alcohol or drugs. It's video games, which for certain kids can be as powerfully addictive as heroin, some doctors contend.
A leading council of the nation's largest doctors group wants to have this behavior officially classified as a psychiatric disorder, to raise awareness and enable sufferers to get insurance coverage for treatment.
In a report prepared for the American Medical Association's annual policy meeting starting Saturday in Chicago, the council asks the group to lobby for the disorder to be included in a widely used mental illness manual created and published by the American Psychiatric Association. AMA delegates could vote on the proposal as early as Monday.
It likely won't happen without heated debate. Video game makers scoff at the notion that their products can cause a psychiatric disorder. Even some mental health experts say labeling the habit a formal addiction is going too far.
Dr. James Scully, the psychiatric association's medical director, said the group will seriously consider the AMA report in the long process of revising the diagnostic manual. The current manual was published in 1994; the next edition is to be completed in 2012.
Up to 90 percent of American youngsters play video games and as many as 15 percent of them — more than 5 million kids — may be addicted, according to data cited in the AMA council's report.
Joyce Protopapas of Frisco, Texas, said her 17-year-old son, Michael, was a video addict. Over nearly two years, video and Internet games transformed him from an outgoing, academically gifted teen into a reclusive manipulator who flunked two 10th-grade classes and spent several hours day and night playing a popular online video game called "World of Warcraft."
"My father was an alcoholic ... and I saw exactly the same thing" in Michael, Protopapas said. "We battled him until October of last year," she said. "We went to therapists, we tried taking the game away.
"He would threaten us physically. He would curse and call us every name imaginable," she said. "It was as if he was possessed."
When she suggested to therapists that Michael had a video game addiction, "nobody was familiar with it," she said. "They all pooh-poohed it." Last fall, the family found a therapist who "told us he was addicted, period." They sent Michael to a therapeutic boarding school, where he has spent the past six months — at a cost of $5,000 monthly that insurance won't cover, his mother said.
A support group called On-Line Gamers Anonymous has numerous postings on its Web site from gamers seeking help. Liz Woolley, of Harrisburg, Pa., created the site after her 21-year-old son fatally shot himself in 2001 while playing an online game she says destroyed his life. In a February posting, a 13-year-old identified only as Ian told of playing video games for nearly 12 hours straight, said he felt suicidal and wondered if he was addicted.
"I think i need help," the boy said.
Postings also come from adults, mostly men, who say video game addiction cost them jobs, family lives and self-esteem.
According to the report prepared by the AMA's Council on Science and Public Health, based on a review of scientific literature, "dependence-like behaviors are more likely in children who start playing video games at younger ages."
Overuse most often occurs with online role-playing games involving multiple players, the report says. Blizzard Entertainment's teen-rated, monster-killing World of Warcraft is among the most popular. A company spokesman declined to comment on whether the games can cause addiction.
Dr. Martin Wasserman, a pediatrician who heads the Maryland State Medical Society, said the AMA proposal will help raise awareness and called it "the right thing to do."
But Michael Gallagher, president of the Entertainment Software Association, said the trade group sides with psychiatrists "who agree that this so-called 'video-game addiction' is not a mental disorder."
"The American Medical Association is making premature conclusions without the benefit of complete and thorough data," Gallagher said. Dr. Karen Pierce, a psychiatrist at Chicago's Children's Memorial Hospital, said she sees at least two children a week who play video games excessively.
"I saw somebody this week who hasn't been to bed, hasn't showered, because of video games," she said. "He is really a mess." She said she treats it like any addiction and creating a separate diagnosis is unnecessary.
Dr. Michael Brody, head of a TV and media committee at the American Academy of Child and Adolescent Psychiatry, agreed. He praised the AMA council for bringing attention to the problem, but said excessive video-game playing could be a symptom for other things, such as depression or social anxieties that already have their own diagnoses.
"You could make lots of behavioral things into addictions. Why stop at video gaming?" Brody asked. Why not Blackberries, cell phones, or other irritating habits, he said.
On the Net: On-Line Gamers Anonymous: www.olganon.org